Portable Nevercenter Silo Professional 2024.3.0 (x64)

nevercenter silo portable download

 

 

Nevercenter Silo Portable is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

Silo Portable brings 3D modeling zen to artists via a clean, focused environment and a streamlined toolset, honed over years of development. It was initially born of our own frustration with the needless complexity and slow, unmanageable workflows of all-in-one graphics software. We single-mindedly devoted Silo Portable to modeling, discovering that the modeling workflow could be made much simpler without sacrificing any power. This unique approach has attracted in equal number students, hobbyists, and professional artists in film, games, architecture, and other fields looking to maximize their production.

Zen Workflow

Silo Portable’s careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo Portable to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don’t need.

File Formats

Silo Portable supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

Advanced Polygonal Modeling

Silo Portable offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, “sticky key” functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.

Comprehensive Selection Tools

Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo Portable’s development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click.

That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available – by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.

Subdivision Surfaces

Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo Portable. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.

Unparalleled Customization

Designed to fit into any pipeline, Silo Portable is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can.

Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo Portable’s button pages allow users to create their own multi-page interfaces, and assign any command to any image.

The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings.

Advanced UV Editing

Silo Portable offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a “finished” model.)

Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

Displacement Painting

Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo Portable’s brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry.

As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

Retopology

With the popularity of displacement painting in Silo Portable and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo Portable’s Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool.

Silo Portable also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

Scene Editor

Complex Scenes can be easily managed in Silo Portable via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

Numerical Editor

Silo Portable offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

Snapping

Three powerful snapping modes are available in Silo Portable. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

Core Features
  • Powerful polygonal modeling with advanced tools
  • Fast subdivision surfaces with creased edge support
  • Lightweight, instant-open, standalone software
  • Focused purely on modeling for a greatly simplified workflow
  • 100% customizable keyboard, mouse, and interface to mimic any workflow
  • 100% customizable on-screen interface, including creating your own buttons and graphics
  • Equal support for a box modeling or strip modeling approach
  • Brush-based displacement painting on a mesh or subdivision surface
  • Topology brush for drawing new topology over a reference object
  • Powerful UV unwrapping tools including LSCM support
  • Smoothing groups/hard edges with smooth shading
  • Live texture updating speeds up your workflow significantly for creating and modifying textures
  • Support for generating 3D text
  • Help/Support:
    • Context-based in-app help
    • Free Online Tutorials
    • Online User Manual
    • Online Modeling Wiki
  • Supported file formats:
    • Import/Export: .sia, .sib, .obj, .3ds, .dxf, .fac, .dae, and .fbx.
    • Export-only: .stl, .pov, and .rib
Creating Geometry
  • Basic Primitives:
    • Cube (Can specify: height, width, depth, width/depth/height sections)
    • Cylinder (Can specify: spokes, radius, height, sections, height sections)
    • Sphere (Can specify: radius, sections, height sections)
    • Cone (Can specify: top radius, bottom radius, height, sections, height sections)
    • Torus (Can specify: inner radius, outer radius, radial sections, circumference sections)
    • Grid (Can specify: width, depth, height, width/depth/height sections)
    • Circle (Can specify: fill, spokes, radius, sections)
    • Arc (Can specify: radius, inner radius, height, degrees, sections)
  • Custom Primitives:
    • Ships with: Base Bust, Base Man with Feet, Base Man with Shoes, Base Woman With Feet, Base Woman with Shoes, Subdivided Cube
  • Lathe Object (Can specify: end caps, sections, degrees, merge tolerance, axis)
  • Extrusion Object (Can specify: height, sections, axis)
  • Path Extrusion Object (Can specify: end caps, scale, rotation)
  • Edge Tool
  • Polygon Tool
  • Surface Tool
  • Topology Tool
  • Text Generator (Can specify: text, resolution, scale height, extrude depth, font, extrude/tesselate)
  • Array
  • Duplicate
  • Combine Objects
  • Instance
  • De-Instantiate Instance
Modifying/Adjusting Geometry
  • Append Polygon
  • Append Edges
  • Bevel
  • Boolean Subtract/Combine/Intersect
  • Break
  • Bridge
  • Cut
  • Extrude
  • Fill Hole
  • Flatten
  • Inset Scale
  • Local Move
  • Local Scale
  • Merge
  • Mirroring:
    • Mirror Geometry
    • Instance Mirror Toggle
    • Calculate Symmetry
    • Symmetry Mode Toggle
    • Restore Symmetry
  • Orient
  • Paint Displacement
  • Shell
  • Slide
  • Smooth
  • Spin Edge
  • Split Loop
  • Triangulate
  • Unify Normals
  • Reverse Normals
Subdivision
  • Subdivide
  • Unsubdivide
  • Toggle Current Subdivision
  • Clear Higher Subdivision
  • Refine Control Mesh
  • Crease Edges
  • Uncrease Edges
  • Toggle Edge Crease
Selection Tools
  • Group Selection
  • Select Affected Groups
  • Select Next Group
  • Selection Mode (Vertex, Edge, Face, Object, Multi)
  • Convert Selection to Vertices/Edges/Faces
  • Manipulator Tool (Move, Scale, Rotate, Universal, Snap, None)
  • Snapping (Component, Surface, Grid, None)
  • Selection Style (Paint, Area, Lasso)
  • Soft Selection (Can specify: Surface/Spherical, Radius, Falloff)
  • Select All
  • Deselect
  • Deselect Inactive
  • Invert Selection
  • Expand Selection
  • Grow Selection
  • Shrink Selection
  • Select Path
  • Select Loop
  • Select Ring
  • Select Special Geometry
    • Faces with sides =, !=, <, >
    • Vertices with edges =, !=, <, >
    • Edges with faces =, !=, <, >
  • Select By…
    • Faces with same material
    • Creased Edges
    • UV Seams
  • Manipulator Edit Mode
  • Recenter Object Axis
  • Set Object Axis
  • Orient Selection to World
  • Orient Manipulator (Normal Vector, Object, World)
  • Auto-Orient Manipulator (Standard, Normal Vector, Object, World, Auto Orienting Off, Enable Repositioning)
UVs/Materials
  • Material Editor
  • Recreate UVs
    • Using XYZ Coords
    • Per Face
    • Using Planar Regions
    • Using Spherical Projection
    • Using Cylindrical Projection
    • Using Cubic Projection
    • Using LSCM Unwrapping
    • Using Neighbors
  • Unwrap UVs using LSCM
  • Live UV Unwrapping
  • Mark/Unmark UV Seams (+ Toggle)
  • Pin/Unpin UV Vertices (+ Toggle)
  • Move and Sew
  • Mirror UVs
  • Nudge UVs (U+/-, V+/-, Rotation +/-)
  • Flip UVs
  • Arrange UVs in Bounds
  • Scale UVs to Bounds
  • Scale UVs Proportionally
  • Export UVs to Image
  • Generate Normal Map
  • Generate Displacement Map
Display
  • Add Light (Can specify: directional/point/spot, diffuse/ambient/specular color, constant/linear/quadratic falloff, spot cutoff/exponent, lock lights to camera, custom lights)
  • Use Scene Lights
  • Lock Scene Lighting to Camera
  • Make Scene Lights Default
  • Object Display Modes:
    • Wireframe Mode
    • Flat Shade Mode
    • Smooth Shade Mode
    • Fast Shade Mode
    • Ghosted Shade Mode
    • Crease/Uncrease Edges (+ Toggle)
    • Show/Hide Wireframe
    • Show/Hide Textures
    • Show/Hide UV Seams
    • Show/Hide Normals
  • Frame Selection
  • Focus Selection
  • Hide Selection
  • Hide Unselected
  • Show All
  • Unselected to Wireframe
  • Unselected to Ghost Shading
  • Viewport Layout Options:
    • Single View Layout
    • Horizontal Split Layout
    • Vertical Split Layout
    • 3-View Layout (Right)
    • 3-View Layout (Left)
    • 4-View Layout
  • Viewport Camera Options:
    • Free Perspective View
    • Free Orthographic View
    • Top/Front/Left/Right/Back/Bottom Orthographic Views
    • UV 2D View
    • UV 3D View
  • Walkthrough Mode
  • Show Work Grids toggle
  • Show Manipulator toggle
  • Show Viewport Images toggle
  • Show Lights toggle
  • Show UV Seams toggle
  • Show Buttons toggle
  • Next Button Page
  • Set/Select/Delete Viewport image
  • Render External (Can specify: file format [sib/sia/obj/dxf/3ds/fac/rib/stl/pov], render command, command line options)
Editors/Options
  • Scene Editor
  • Scene Info (scene: objects, faces, iso faces, tris; selection objects, faces, edges, vertices, tris; faces: 3-sided, 4-sided, >4-sided)
  • Object Properties (name, shading, subdivision level, symmetry, instance mirror, show/hide wire, show/hide normals, show/hide textures, hidden, locked)
  • Numerical Editor
    • X,Y,Z Position
    • X,Y,Z Rotation
    • X,Y,Z Scale
    • X,Y,Z Size
    • Distance
    • Angle
    • Coordinates World/Manipulator
  • Material Editor
    • Name
    • Diffuse
    • Ambient
    • Specular
    • Emissive
    • Shininess
    • Texture
  • Brush Editor
    • Falloff curve
    • Name
    • Radius
    • Strength
    • Focus
    • Image
    • Operation (push/pull, smooth/noise, pinch/inflate, smudge/flatten, move)
    • Size to Screen/World
  • Blend Shapes Editor
    • Blend Mode (Additive/Average)
    • Add Target
    • Randomize Sliders
    • Restore Target Shapes
    • Bake Shape
    • Batch Generate
  • General Settings
  • Subdivision Settings
  • Display Settings
    • Edge width
    • Vertex size
    • Selected edge width
    • Selected vertex size
    • Edge alpha
    • Face alpha
    • Normals length
    • Camera field of view
    • Near clipping plane ratio
    • Walkthrough mode speed
    • Work grid width/spacing/heavy step/alpha
    • UV grid width/spacing/alpha/texture alpha
    • Texture resolution
    • Optimized face draw limit
    • Rotate camera around selection/framed selection
    • Backface culling
    • Show/Hide subdivision cages
    • Show/Hide selection subdivision cages
    • Show/Hide selection highlighting
    • Triangulate Quads on/off
    • Draw Viewport Gradient on/off
  • Color Settings
    • Viewport Background
    • Viewport Background Secondary
    • Grid
    • Viewport Text
    • Viewport Selected
    • Selection Tools
    • Manipulator X/Y/Z/Center
    • Manipulator Selected
    • Soft Selection Near
    • Soft Selection Far
    • Selection Highlighting
    • Shape Wireframe
    • Selected Shape Wireframe
    • Selected Instance Wireframe
    • Unselected Vertices
    • Selected Vertices
    • UV Pinned Vertices
    • Vertex Mode Wireframe
    • Unselected Edges
    • Unselected Creased Edges
    • Selected Edges
    • Selected Creased Edges
    • UV Seam Edges
    • Selected Faces
    • UV Faces
    • Face Mode Wireframe
    • Multi Mode Wireframe
    • Window
    • Window Light
    • Window Dark
    • Window Text
    • Window Highlight
    • Window Title Bar
    • Window Title Text
    • Load/Save Color Presets
  • Button Settings
    • Command
    • Up/Down Image
    • Anchor-to location (15 options, plus “custom”)
    • Persistent on/off
    • Button Pages (+ add new page)
    • Add Button
    • Load/Save Button Presets
  • Keyboard Settings
    • Assign keyboard shortcuts to ALL program commands
    • Load/Save Keyboard Presets
  • Mouse Settings
    • Left Button (with: no add’l key, alt, ctrl, shift, ctrl+shift, alt+shift, ctrl+alt, double click)
    • Middle Button (with: no add’l key, alt, ctrl, shift, ctrl+shift, alt+shift, ctrl+alt, double click)
    • Right Button (with: no add’l key, alt, ctrl, shift, ctrl+shift, alt+shift, ctrl+alt, double click)
    • Scroll (wheel up/down with: no add’l key, alt, ctrl, shift, ctrl+shift, alt+shift, ctrl+alt)
    • Load/Save Button Presets
    • Default Presets: Silo, Lightwave, Max, Mirai, Silo Alternate, Trackpad
  • File Format Settings
  • Save/Load All Settings

Release Notes:

  • New Boolean modifier, which lets you easily create complex, non-destructive booleans
  • New Chain Replicate modifier, which uses the relationship between a source and target shape to create repeating patterns such as chains or stairs
  • New Path Extrusion modifier, which lets you extrude along a path non-destructively, changing the path at any time
  • Added a new option to center viewport zooming on the mouse position (on by default)
  • Added option for shapes to always draw on top of other shapes
  • Added option for line width to UV image export
  • Improved display/behavior of modifier shapes
  • Other performance improvements and bug fixes

 

 

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