Portable Terragen Professional v4.6.31 (x64)
Terragen Portable is a powerful solution for building, rendering, and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain data sets and use Terragen to create the most realistic visualizations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganize the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.
Terragen has been used for visual effects in more than 30 feature films as well as numerous major TV productions, game development, VR environments, museum exhibits, documentaries, and more. Some of the largest and most respected visual effects companies in the industry rely on Terragen for their environment workflows, including Digital Domain, Industrial Light & Magic, Weta Digital, and MPC, to name a few. Terragen’s powerful displacement and atmospherics engines have garnered a reputation for accurate, photo realistic environments featuring detailed terrains, physically-based volumetric skies, and massive populations of instanced geometry.
Mapping out our surroundings is now a matter of using sophisticated machines to gather data and build up virtual representations. Data is processed and rendered with specialized applications. It’s also the case when creating environments for modern video games and apps like Terragen give a helping hand in this regard.
Suitable for beginners and experts alike
Note that the application comes equipped with advanced techniques and render engines in order to provide high quality output so make sure your rig can take all of it. This is amongst the only aspects you should worry about, the application being cleverly designed and intuitive enough to get you quickly up and running.
Thorough creation tools organized in categories
Using a wide array of object generating tools, you’ll be able to create just about any environment you can think of. In addition, the application also gives you the possibility to import real terrain data files to analyze and enhance.
All of these tools are cleverly stored in tabs and let you create and manage objects, terrain, shaders, water, atmosphere, lighting and cameras. Identification is easily done through the dedicated side panel which provides quick access, but they can also be found in a clever map display, with colors to differentiate each type.
Powerful render engines generate high-quality previews
All of your changes are updated in real time, with the application rendering the image little-by-little. If your machine is powerful enough, the update is done flawlessly. Multiple cameras can be set up so you can quickly switch from one to another. This determines the render starting position, which is delivered in a different window and can take some time, depending on quality specifications, but the output leaves nothing more to be desired.
Here are some key features of “Terragen”:
Cutting-edge adaptive subdivision renderer.
Modular, plugin-based architecture.
Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
Import 3D objects for rendering. Export high resolution objects.
Render millions of boulders or trees using “instancing”.
Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
Apply almost “infinite” fractal detail to terrain and other objects.
Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
Volumetric clouds or fast “2.5D” clouds.
Production quality anti-aliasing and motion blur.
Node graph editor for ultimate control over shaders and textures.
What’s New in Terragen 4
Terragen 4 Portable is faster, more interactive and easier to use. We’ve raised the bar of photorealism, while giving you new tools to create and explore your scenes more quickly and intuitively than ever before.
The new Ray-Traced Preview (RTP) will revolutionize the way you use Terragen. It provides almost instant feedback as you work on your objects, shaders, atmosphere and lighting, allowing you to fine-tune your scenes much more quickly and easily.
Multiple Scattering in Clouds
Years of internal research and development have led to a major breakthrough for rendering clouds with photo-realistic shading. Terragen 4 can simulate light scattering hundreds of times within clouds to produce their characteristic softness, as well as inter-cloud and cloud-surface interactions. Along with new simple-to-use presets that realize a variety of common cloud types such as altocumulus, the new cloud shading technology allows you to produce highly realistic skies with ease.
We’ve added simulation of the absorption of light by ozone in the atmosphere, making the already realistic atmosphere model practically indistinguishable from reality.
Render Object-Heavy Scenes Twice as Fast
Rendering engine enhancements allow Terragen 4 to render scenes which feature objects on average more than twice as fast as Terragen 3, and in some cases much more.
The addition of high quality, context-aware lens effects such as bloom and starbursts bring an additional layer of photo realism, and all effects respond realistically to the characteristics of your light sources, speculars, and other bright areas of the image. Lens effects operate in high dynamic range, taking into account light source and specular reflection intensity, color, occlusion, and atmospheric scattering.
Animation for All
All licensed versions of Terragen 4 now include animation capabilities. This lets everyone take advantage not only of the ability to put their scenes in motion, but also to use motion blur and other animation-oriented tools that are still very useful even for still images.
New Shaders and Enhancements
Finally, we’ve added several entirely new shaders, and numerous enhancements to existing ones, including improvements to “Fake Stones”, “Fractal Warp”, object sequence capabilities, and more.