Portable Indigo Renderer 3.8.33 x64

Indigo Renderer is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

Realtime Scene Editing

Indigo 3.0 introduces realtime scene editing – now you can tweak your materials, and the results will be displayed nearly instantly.
You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.
GPU Accelerated
Indigo 3.0 is GPU accelerated, resulting in speedups of 2-3x without any loss of the excellent image quality Indigo is famous for.
Both CUDA™ and OpenCL™ are supported, which means GPU acceleration will work on both AMD and NVidia cards, on OS X and Windows.
Animation and Render Queue Support
Indigo now has built-in animation and render queue support, thanks to the introduction of the Indigo Queue (.igq) format.
Render queues integrate smoothly with network rendering, which means you can use all the computers on your network to render an animation or set of images easily and rapidly.
Modern House by Heiko Schmidt / Impulse
Faster, More Powerful
Many changes resulting in improved rendering performance and image quality have been made in the core. Indigo 3.0 produces better images for the same number of samples per pixel as 2.x.
Improved Bumpmapping
Bump mapping is now more accurate, especially with strong bump scaling and in regions of high curvature. Even models with relatively few polygons benefit from the visual quality added by bump maps.
Improved Subdivision
Subdivision and displacement has been greatly improved, with much better UV mapping behaviour and support for mixed triangle+quad meshes. This dramatically improves the quality of subdivided meshes compared to first triangulating them and then applying triangle-based subdivision.
  • Added material name to texture missing message for asset missing dialog.
  • Allow network rendering to work, even when some assets are missing. (and so can’t be downloaded)
  • Added handling of missing texture assets during PIGS saving.