Portable Syntheyes Pro 2304 Build 1056 (x64)

syntheyes-portable

 

SynthEyes Portable is a standalone application optimized for camera, object, geometry, and planar tracking, stabilization, and motion capture, with high performance, a huge feature list, exports to many applications, and an affordable price. Use SynthEyes Portable for critter insertion, fixing shaky shots, virtual sets, object removal, stereoscopic production, 360°VR, architectural previews, accident reconstruction, product placement, face and body capture, …

SynthEyes Portable has been helping VFX artists since 2003 in more than 90 countries. Whether you’re starting out, or need to step up to real tracking power and performance, put SynthEyes to work today!

What can SynthEyes Portable help me do?

You can use SynthEyes to help insert animated creatures or vehicles; stabilize shaky conventional or 360°VR shots; extend or fix a set; add virtual sets to green-screen shoots; replace signs or insert monitor images; remove unwanted objects from shots; produce 360° virtual reality or 3D stereoscopic films; create architectural previews; reconstruct accidents or crashes; do product placements after the shoot; move imagery from one shot to another; add 3D cybernetic implants, cosmetic effects, or injuries to actors; produce panoramic backdrops or clean plates; build textured 3-D meshes from images; add 3-D particle effects; or capture body motion to drive computer-generated characters. And those are just the more common uses; we’re sure you can think of more.

What are its characteristics?

Here are a few to get you started. SynthEyes offers 3D tracking, set reconstruction, stabilization and motion capture. It handles camera tracking, 2- and 3-D planar tracking, object tracking with or without a reference mesh, geometry tracking, geometric hierarchy tracking, secondary tracking, camera+object tracking, fiducial tags, survey shots, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooming shots, 360° VR shots, lens distortion, light solving. A keyer simplifies and speeds tracking for green-screen shots. The image preprocessor helps remove grain, compression artifacts, off-centering, or varying lighting and improve low-contrast shots, or convert to and from 360° VR shots. Meshes can be built from tracking data, and their textures extracted from the image sequence, producing higher resolution and lower noise than any individual image.

SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, offset tracking, incremental solving, rolling-shutter compensation, a hard and soft path locking system, distance constraints for low-perspective shots, and cross-camera constraints for stereo. The solver phase system allows you to set up complex solving strategies using a visual, node-based approach (not available in the introductory version). You can use tracker constraints, camera constraints, automatic ground detection tools to set the coordinate system by aligning to the mesh, a line-based frame-by-frame alignment system, manually, or using some of the best fading techniques. With the ViewShift system, you can delete objects, combine split shots, create animated texture his maps, and more.

Do these facial features make your eyes cloudy? please do not worry. There is also a large green AUTO button. Download the free demo and see for yourself.

What can SynthEyes talk to?

SynthEyes is a tracking app. Create beautiful photos using other apps you already know. SynthEyes exports to about 25 different 2D and 3D programs. The innovative teaching assistant Synthia™ helps you work faster and better with natural language instructions, either typed or spoken. The Sizzle scripting language allows you to customize the default exports or add your own imports, exports, or tools. You can also customize toolbars, color schemes, keyboard layouts, and viewport configurations. Advanced customers can use the SyPy Python API/SDK.

The Latest SynthEyes Portable Features

Don’t forget to use the Sug button in SynthEyes, ie the New-Feature.

  • New “industry-standard” lens models in the solver and image preprocessor: 4th-order Brown-Conrady, 6th-order anamorphic (including rotation and horizontal and vertical scaling), and fisheye lens models, in match-moving-friendly and compositing-friendly versions. (Anamorphic lens models unavailable in the Intro version.)
  • Animated lens model parameters. To achieve low-jitter results, parameters can be animated on specific key frames, with linear interpolation in between. The solver optimizes the key values to produce the best overall solution including the intermediate frames. This is much better approach than filtering, or solving on every frame independently! Parameters can be animated on every frame, mostly to help decide where to put key frames, but keying on every frame should not be used for final solves.
  • New “anamorphic distance” solving, to accommodate anamorphic lenses with different horizontal and vertical entrance pupil (nodal point) locations. Anamorphic distance changes the basic perspective transform, addressing problems that cannot be corrected by any possible 2-D lens distortion. Supported in Alembic, Blender, FBX, Nuke, and USD(A) exporters by vertex caches for all meshes.
  • Seven new SynthEyes 2304 tutorials.
  • New Anamorphic Shots Guide.
  • New “Lens/True Field of View” script computes and displays the field of view and focal length of the original image itself on the horizontal centerline. Compare these results to the on-set measurements, not the solver outputs, which correspond to the initial undistorted image or the output of the image preprocessor after running Lens Workflow.
  • New focus (distance) informational channel added to cameras in the Graph Editor to help with lens breathing shots. Scripts to load focus or other metadata into the channel from shot metadata or YAML files.
  • Major Nuke exporter update, including usage of the built-in Lens Distortion node (not STmaps) for 0-pass (overscan rendering), 1-pass, and 2-pass lens workflows. Support for the Nuke’s beta “New 3-D” system. Auto-run exported .nk files, or paste them into existing comps.
  • Exports new distortion models (except fisheyes) to Fusion’s LensDistort node for 0-pass (overscan rendering), 1-pass, and 2-pass lens workflows. Option to include absolute mesh pathnames, for use with Deadline.
  • New “Keep World Size” control on the Advanced Solver Settings panel for special circumstances where direct expert manual control is desired.
  • Added “Force 8-bit ProRes” preference for M1 Minis to work around macOS Ventura bug.
  • Workaround for a Windows issue that caused lidar meshes to be displayed much slower than necessary.

 

 

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