Portable Blender 2.93.6 (x64) Multilanguage
Blender Portable is a free alternative to professional applications such as Maya and 3D Studio Max. This software is also portable which means that you can carry it on your memory stick and do your job on any PC using Windows. Blender is the open source software for 3D modelling, animation, rendering, post-production, interactive creation and playback packaged as a portable app, so you can do your rendering on the go.
Software for 3D modeling, rendering, animation, post-production, interactive creation and playback. Modeling. A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType). ‘Smooth proxy’ style catmull-clark subdivision surfaces. Boolean mesh functions. Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling. Python scripting access for custom tools.
Features of Blender:
· Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
· Non-linear animation mixer with automated walkcycles along paths
· Constraint system
· Vertex key framing for morphing, with controlling sliders
· Character animation pose editor
· Animatable lattice deformation
· ‘Ipo’ system integrates both motion curve and traditional key-frame editing
· Audio playback, mixing and editing support for sound synchronisation
· Python scripting access for custom and procedural animation effects
Realtime 3D/game creation
· Graphical editor for defining interactive behavior without programming
· Collision detection and dynamics simulation
· Python scripting API for sophisticated control and AI, fully defined advanced game logic
· Supports all OpenGL lighting modes, including transparencies, Animated and reflection-mapped textures
· Playback of games and interactive 3D content without compiling or preprocessing
· Audio, using the fmod toolkit
· Multi-layering of Scenes for overlay interfaces
· Very fast inbuilt raytracer
· Integral support for the famous Yafray render engine
· Oversampling, motion blur, post-production effects, fields, non-square pixels
· Environment maps, halos, lens flares, fog
· Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
· Edge rendering for toon shading
· Procedural Textures
· Ambient Occlusion
· Radiosity solver
· Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
· UV texture editor with various mesh unwrap modes
· Flexible user configurable window layout
· Powerful object-oriented data system
· Anti-aliased fonts with international translation support
· Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
· Inbuilt text editor for annotations and editing Python scripts
· Consistent interface across multiple platforms
What’s NEW in Blender Portable:
Building on the success of the 2.8x series, Blender 2.90 continues to polish the user experience, introducing improvements to EEVEE, Cycles, sculpt, VR, animation, modeling, UV editing and so much more.
THE SKY IS NOT THE LIMIT
Meet Nishita, a physically based texture built-in Cycles.
GET IN MOTION
Motion blur in EEVEE has been completely rewritten from scratch, adding support for mesh deformation, hair, and sub-frame accumulation for better precision.
FASTER MOTION BLUR
Intel Embree is now used for ray tracing on the CPU. This significantly improves Cycles performance in scenes with motion blur.
Scenes with high geometric complexity also benefit on average.
Cycles Intel Embree
Blender 2.81 introduced Intel OpenImageDenoise in the compositor, in 2.90 you can use this denoiser interactively in the 3D viewport as well as for final renders.
Simply select OpenImageDenoise from the new Denoising panel.
The new shadow terminator offset setting helps you to avoid shading artifacts with smooth normals on low-poly meshes.
Farewell blotchy shading!
NVIDIA RTX It’s On
NVLink support for CUDA and OptiX. When enabled in the Cycles device preferences, GPUs connected with an NVLink bridge will share memory to support rendering bigger scenes.
OptiX is now available on all NVIDIA GPUs that support it, which is Maxwell or higher (GeForce 700, 800, 900, 1000 series).
It is now possible to select the subdivision level to sculpt on and switch between levels, with displacement information smoothly propagated between them.
UNSUBDIVIDE & REBUILD
The Multires Modifier can now rebuild lower subdivisions levels and extract its displacement. This can be used to import models from any subdivision based sculting software and rebuild all subdivisions levels to be editable inside the modifier. Read more.
Unsubdivide different meshes with triangles, ngons and non-manifold geometry.
All subdivision modes available in Multires
All subdivision modes available in Multires.
Multires can now create smooth, linear and simple subdivisions. This means that any subdivision type can be created at any time without changing the subdivision type of the modifier. Read more.
Simulate cloth on your mesh using four types of simulation.
Use Face Sets to limit the simulations.
BETTER POSE BRUSH
Next to Rotate/Twist, two new deformation modes were added to the pose brush!
Quickly scale or translate your model without leaving Sculpt mode.
SQUASH & STRETCH
Scale the mesh while preserving volume or a Squash or Stretch effect.
The Topology Slide/Relax mode now has two more deformation modes for Slide: Pinch and Expand.
Clay strips now has more predictable pressure/size and pressure/strength curves. Its deformation algorithm was modified to prevent geometry artifacts in large deformations.
The Automasking system was redesigned, so brush will not have and start delay when automasking options are enabled in a high poly mesh.
Pen pressure modulation is now supported for the hardness property. The modulation can be inverted for achieving higher hardness with lower pressure.
Now mesh boundaries are properly detected by the automasking system in both meshes and Multires levels. This means that the smooth brush does not longer automasks boundary vertices by default and its meshes and multires behavior now matches.
Face Set FK mode
The Pose Brush now has a Face Set FK mode, which deforms the mesh using the Face Sets to simulate an FK rig.
STEP UP YOUR MODELS
This smart new tool automatically splits and removes adjacent faces when extruding inwards.
EDGE & VERTEX SLIDE SNAP
All the snapping options are now available while using edge or vertex slide!
Custom Profile Bezier Curves
The custom profile for the bevel modifier and tool now supports bezier curve handle types.
New Absolute Mode
The bevel tool and modifier have a new ‘Absolute’ mode for interpreting the ‘amount’ value. This mode is like Percent, but measures absolute distance along adjacent edges instead of a percentage.
Better Material/UV Split
The bevel tool and modifier use a new method to decide which material and UV values to use for the center polygons in odd-segment bevels. It should give more consistency in different parts of the model compared to the seemingly random choice made up til now.
Merge By Distance, Rip, Delete, Dissolve, Connect Path, Knife and Tris To Quads now correctly preserve custom normal vectors
Snap support for the Ruler tool
Snap to the intersection between constraint and geometry
The ocean modifier now generates maps for spray direction!
Automatically adjust UV and Vertex Colors while editing your mesh.
Find the new Correct Face Attributes and Keep Connected under the Options popover.
Pick Shortest Path
Pick Shortest Path: Fill Region
Hold down Ctrl and select UV components with left mouse to select the shortest path between the UV components.
Smoke and liquids data will now be cached into a single .vdb cache file per frame. Read more.
CLOTH PRESSURE GRADIENT
Apply a pressure gradient emulating the weight of contained or surrounding fluid.
Blender 2.90 continues to refine the user interface principles established in 2.8x
Ever wondered in which menu to find a certain operator? Wonder no more! The new search menu shows you that and more:
See the menu and its hotkey
Add the operator to Quick Favorites
Easily assign a new shortcut
Link to the Manual and Python API reference
Columns now feature headings! Combined with left-aligned checkboxes resulting in a more readable layout that takes even less space.
UI Checkboxes Alignment
Checkboxes can be aligned inline with labels and other widgets for a more compact layout.
Modifiers and other stacks now support drag and drop for reordering. Their layouts were completely rewritten to make use of subpanels and the current user interface guidelines.
Shift+D to Duplicate
Ctrl+A to Apply Modifier
X to Delete
A to toggle open/collapse panel
New Move to First and Move to Last buttons
This change also applies to Grease Pencil modifiers, visual effects, object and bone constraints.
STATS YOU WANT
Statistics 3D Viewport
Scene statistics are now available as an overlay in the 3D Viewport!
Statistics Status Bar
Customize the status bar to toggle individual stats, including the new Video Memory details.
Auto-scroll view when dragging Outliner elements
Dragging panels now auto-scrolls the view
Support for bold and italics style fonts
New Instance Empty Size preference
Support for A-Z accelerator keys in pie menus
Extended Mac Alias usage
Local undo/redo support for Text fields
Updated operators interface for consistency
New Outliner Delete Hierarchy
Better grouping of Audio settings
Easier to resize areas
Support for Windows Shell Links
Search Operators (for developers)
1. Original Plate
4. Distortion Re-applied
This new lens distortion model allows you to solve motion in Blender and do compositing in Nuke or Natron.
BUT WAIT, THERE’S MORE
Initial Wayland Support
Frame Interpolation Speed Effect
Nuke Lens Distortion Model
Convert Mesh to Grease Pencil
Save as Shapekey
Ray Length for Baking
Data Duplication Improvements
Ocean Modifier Spray Direction Maps
Pass Depsgraph to Drivers
Apply Modifiers as Shape Keys in Linked Duplicates
Library Overrides Overhaul
Shader Nodes Socket Improvements
VR Landmarks Improvements
Better Data Duplication
Proper Negative Scale Interpolation
Improved Drivers Functions